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The game joined a list of classics built with BioWare’s Infinity Engine, which also inspired the recent ' Pillars of Eternity' by Obsidian. Instead of saving the world, the player character of 'Planescape: Torment', the Nameless One, was far more interested in learning why he could not die. It made use of one of the more obscure 'Dungeons & Dragons' campaign settings called 'Planescape', which was set in a torus-shaped city at the center of a vast web of many planes of existence. Unlike many RPGs being released at that time, it wasn’t set in a high fantasy world of dragons and elves. In 1999, Black Isle Studios released 'Planescape: Torment' on PC to rave reviews.